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The online publication “Vectors: Journal of Culture and Technology in a Dynamic Vernacular” was recently brought to my attention. “Vectors” models possibilities for engaging with ideas in an interactive environment. A description of “Vectors” from the website follows.

“Vectors” “maps the multiple contours of daily life in an unevenly digital era, crystallizing around themes that highlight the social, political, and cultural stakes of our increasingly technologically-mediated existence. As such, the journal speaks both implicitly and explicitly to key debates across varied disciplines, including issues of globalization, mobility, power, and access. Operating at the intersection of culture, creativity, and technology, the journal focuses on the myriad ways technology shapes, transforms, reconfigures, and/or impedes social relations, both in the past and in the present.”

This investigation at the intersection of technology and culture is not simply thematic. Rather, Vectors is realized in multimedia, melding form and content to enact a second-order examination of the mediation of everyday life. Utilizing a peer-reviewed format and under the guidance of an international board, Vectors features submissions and specially-commissioned works comprised of moving- and still-images; voice, music, and sound; computational and interactive structures; social software; and much more. Vectors doesn’t seek to replace text; instead, we encourage a fusion of old and new media in order to foster ways of knowing and seeing that expand the rigid text-based paradigms of traditional scholarship. Simply put, we publish only works that need, for whatever reason, to exist in multimedia. In so doing, we aim to explore the immersive and experiential dimensions of emerging scholarly vernaculars across media platforms.


2 Responses

  1. I’m co-hosting a feminist media studies conference (4/22-4/25/10) and we just invited Tara McPherson from Vectors to come speak to us about online publishing. She’s also got an essay in Cinema Journal that folks might be interested in, on media studies and the digital humanities: http://www.utexas.edu/utpress/journals/jcj.html

  2. Kate Mondloch’s piece on the art of Gunther Schuller, “Not Just a Window: Reflections on the Media Screen,” can be read in Vectors 3, the Objects of Media Studies issue:


    You may read Kate’s essay ‘vertically’–i.e., by selecting it and scrolling down, you may concentrate on Kate’s prose order and Schuller’s images. (Each of the other contributors may be read thus–discretely, sequentially, according to his or her compositional logic.)

    You may also read the issue ‘horizontally,’ clicking right/forward or left/backward through a three-screen format that juxtaposes the “collective narrative” in a way that is “dialectical, even dialogical, representing multiple threads of an exchange.” This ‘designed reading’ evokes the 12-week media studies seminar at UC’s Humanities Research Institute in which all these contributors participated, and during which they conceived, presented, and discussed the projects that are collected here.

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