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Chicago DHCS 11/14-16

CALL FOR PAPERS
2009 Chicago Colloquium on Digital Humanities and Computer Science (DHCS)

http://dhcs.iit.edu

Submission Deadline: August 30, 2009
DHCS Colloquium:     November 14 – 16, 2009

The annual Chicago Colloquium on Digital Humanities and Computer
Science (DHCS) was established to bring together researchers and
scholars in the humanities and computer science to advance the
digital humanities as a field of intellectual inquiry and to
identify and explore new directions and perspectives for future
research.

This year, DHCS will be held at the Illinois Institute of
Technology, with the theme “Critical Computing”, seeking to explore
how best to develop productive research collaborations between

computer scientists and humanists.  (more…)

Readings: Obsolescence & Academic Journals

Re the ongoing conundrum of online v. print in academic journals, Michael Aronson (Film & Media Studies) suggests this John Hartley piece in M/C Journal:
“Lament For A Lost Running Order? Obsolescence and Academic Journals”:
(((You may want to follow it up with Kate Bowles’ reply, “Academia 1.0: Slow Food in a Fast-Food Culture:

http://www.vectorsjournal.org/

The online publication “Vectors: Journal of Culture and Technology in a Dynamic Vernacular” was recently brought to my attention. “Vectors” models possibilities for engaging with ideas in an interactive environment. A description of “Vectors” from the website follows.

“Vectors” “maps the multiple contours of daily life in an unevenly digital era, crystallizing around themes that highlight the social, political, and cultural stakes of our increasingly technologically-mediated existence. As such, the journal speaks both implicitly and explicitly to key debates across varied disciplines, including issues of globalization, mobility, power, and access. Operating at the intersection of culture, creativity, and technology, the journal focuses on the myriad ways technology shapes, transforms, reconfigures, and/or impedes social relations, both in the past and in the present.”

This investigation at the intersection of technology and culture is not simply thematic. Rather, Vectors is realized in multimedia, melding form and content to enact a second-order examination of the mediation of everyday life. Utilizing a peer-reviewed format and under the guidance of an international board, Vectors features submissions and specially-commissioned works comprised of moving- and still-images; voice, music, and sound; computational and interactive structures; social software; and much more. Vectors doesn’t seek to replace text; instead, we encourage a fusion of old and new media in order to foster ways of knowing and seeing that expand the rigid text-based paradigms of traditional scholarship. Simply put, we publish only works that need, for whatever reason, to exist in multimedia. In so doing, we aim to explore the immersive and experiential dimensions of emerging scholarly vernaculars across media platforms.

Academic Video Forum (April, 2009)

Here is a start at moving content to WordPress from the restricted access Academic Video Forum project site.

Codex Sinaiticus Project

Codex Sinaiticus Project

Codex Sinaiticus Project

There was a nice story on NPR tonight (06 July, 2009) about this significant digitization effort:

[Scot] McKendrick, the British Library’s head of Western manuscripts, says the codex offers an insight into what was happening in the fourth century.

“This is the point at which Christianity is becoming authorized, accepted by authority, and this book very much reflects that,” he says. “It also reflects a point where there is still a discussion going on about which texts are in the Bible and which order they should be presented in.”

The Codex Sinaiticus Web site is a veritable treasure trove for researchers and others. The site grants access not only to images of the pages, but also to the new transcription of the text, McKendrick says, which allows scholars to search for word patterns, among other uses. The digitized version offers breathtaking detail of the codex, which is written by hand in Greek on animal skin.

“The Web site is wonderful in that it allows you to see that physicality, see a thumbprint of a 1,600-year-old scribe, an insect that bit the animal that the page has come from,” he says. “It’s like a window in that … critical era.”

New Book on Linden Labs and Second Life

Making Virtual Worlds

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